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Rimworld switch camp
Rimworld switch camp







rimworld switch camp
  1. #RIMWORLD SWITCH CAMP INSTALL#
  2. #RIMWORLD SWITCH CAMP MOD#
  3. #RIMWORLD SWITCH CAMP PORTABLE#

Q: What if I want to leave my bug/issue/problem in the comments section?Ī: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. Q: I found a bug/issue/problem, where should I report that?Ī: I have a discussions page just for that, it's pinned, but here's the link anyway:

#RIMWORLD SWITCH CAMP MOD#

If the walls/ doors happen to be destroyed, they can be repaired when the tent is in the uninstalled by right clicking the tent bag (or the cover if it has been uninstalled).Ī: I'm actually not sure: I don't know of any hash collisions so I'm pretty sure you can safely add/ remove the mod with the usual warnings about adding/ removing mods. Once deployed, tent walls and doors are fairly fragile and most likely won't stop raiders or angry animals. To install/ uninstall a tent simply click the install/ uninstall button like you would with any other building of furniture item.

#RIMWORLD SWITCH CAMP INSTALL#

Optionally a tent mat can be packed which causes the tent to be installed with a +1 beauty floor (assuming that the install location doesn't already have an existing floor).Įach item is packed into the bag with a right click action, similar to lances or neurotrainer work: with a colonist selected, right click the tent part, select "Pack into bag", and select the bag that you'd like to pack the item into.Packed poles influence beauty and HP of the tent walls when the tent is installed. These can be created from both woody and metallic materials (or just plain wood logs in a pinch) and can be mixed and matched as desired. Each cover (Small, Medium, Large, Long) decides the shape of the spawned tent and the number of tent poles the tent requires. Items packed in this bag can be removed/ replaced/ upgraded at any time and will be returned to the ground if the bag is destroyed. A tent bag item to hold all of the parts.This new and improved version of Camping Stuff has been rewritten from the ground up to make tents more accessible at all stages of the game as well as bring the experience of using tents more in line with how the vanilla game behaves.ĭeployable TentTents consist of several items that must be put together in order to form a deployable tent

rimworld switch camp

If you encounter errors, bugs, defects, or conflicts, please seek the nearest bug reporting mechanism at your earliest possible convivence and provide as much detail as possible. Warning: this mod contains tents, common side effects of tents include: making caravanning more enjoyable, making incident maps less annoying, fewer mental breaks, happier colonists, and capturing that one guy. Camping stuff: for when the outside isn't inside-y enough. Talk to your subscribe button about Camping Stuff.

#RIMWORLD SWITCH CAMP PORTABLE#

It does not overwrite the leaving timer, to do that you need to set the leaving timer to zero.Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate/ tribute/ organ holder/ future arm chair, or that time that the offsite miners decided that the best way to deal with the absolute horror of sleeping under the stars for a few nights was to stab the nearest muffalo, or the time when your best sniper just lost it and sad wandered into a turret nest? Camping stuff can help! Using groundbreaking open-source technology, this mod adds a portable tent item that creates walls and doors when installed and removes them on uninstall, allowing your colonist to truly experience all that your world has to offer. Note: Permanent camps allows camps to keep existing if all pawns leave.

  • Setting the leaving timer from zero to non-zero will add a timer to existing camps.
  • Setting the leaving timer to zero will remove the timer from existing camps.
  • Decreasing the leaving timer will not affect existing camps.
  • Increasing the leaving timer will add time to existing camps.
  • You can turn on events if you intend to use camps for longer whiles.Īdjusting the leaving timer setting will affect existing camps in special ways: Turning off the leaving timer and/or the abandoned camp duration will make this mod vastly more overpowered. It is advisable to use the default settings.
  • Enable caravan/normal events - allows these events to happen on the camp map.
  • Enable permanent camps - allows camps to remain on the map when empty.
  • Enable resource - spawns camp maps with resources.
  • Abandoned camp duration - how long the abandoned camp will block the tile after leaving, set to zero to disable.
  • Leaving timer - when you are forced to leave, set to zero to disable.
  • Map size range - how large camp maps will be.
  • This let's you travel to hunt, forage and mine without having to 'settle' every time. For all your caravan managing needs, you can now set up camp anywhere.









    Rimworld switch camp